WebFeb 15, 2011 · The way Windows paints is that the system posts your window WM_PAINT messages instructing you to paint. You can elect to ignore these messages if you so wish, whilst you are modifying the layout, and then force a paint cycle once you have finished modifying the layout. However, my experience of writing UI on Windows is that you … WebMay 19, 2024 · If you need to trigger a repaint, you can use RedrawWindow () for that. Do all of the actual drawing in WM_PAINT / WM_NCPAINT. When drawing in WM_NCPAINT, the documentation says to use GetDCEx () to get the HDC to draw on. The wParam is an HRGN that you can draw within. You can use GetRgnBox () to get the bounding …
win32: WM_PAINT calls but not supposed to be! - Stack Overflow
WebApr 4, 2002 · WM_PAINT and WM_NCPAINT messages are only generated when the update region is not empty. There are other ways to force a WM_PAINT message to be generated, as stated above, the … WebJul 13, 2024 · 1 Answer. Sorted by: 1. First, you can get the current cursor position by processing the WM_MOUSEMOVE message and invalidate the current window. Then draw a rectangle through the Rectangle function in the WM_PAINT message. (Note: The origin of coordinates is the upper left corner of the screen) Here is the sample: scary faces to draw
How can I Force a WM_PAINT.?? - GameDev.net
WebJul 23, 2013 · Are you handling WM_MOUSEMOVE as well, to track the actual dragging? And WM_LBUTTONUP to stop dragging when the button is released? InvalidateRect is the right way to force a re-paint of your window, but you need to … WebOct 5, 2011 · Send the WM_PAINT message to the window handle, passing in the memory dc handle; The image of the window should now be in the memory bitmap. If you also want to capture the border, window frame, and window caption of the target window, you will need to simulate the non-client paint message: WM_NCPAINT is the main one, off the top of … WebJun 3, 2014 · Or I can try to have the default handler of WM_NCPAINT paint only the Rect containing the TMainMenu, which result in a smooth result, but doesn't repaint the menu. ... // Force a redraw of the region defined by MenuRegion. RedrawWindow(Handle, nil, MenuRegion, RDW_INVALIDATE or RDW_FRAME or RDW_NOERASE or … scary face swap